#! /usr/bin/env python
# encoding: utf-8

from waflib import Utils, Configure
import os

top = '.'
PROJECT_NAME = 'vguimatsurface'

def options(opt):
	# stub
	return

def configure(conf):
	conf.define('VGUIMATSURFACE_DLL_EXPORT',1)
	conf.define('GAMEUI_EXPORTS',1)
	conf.define('DONT_PROTECT_FILEIO_FUNCTIONS',1)
	#conf.define('PROTECTED_THINGS_ENABLE',1) # conflicts with stlport


def build(bld):
	source = [
		'Clip2D.cpp',
		'Cursor.cpp',
		'../public/filesystem_helpers.cpp',
		'FontTextureCache.cpp',
		'Input.cpp',
		'MatSystemSurface.cpp',
		'asanstubs.cpp',
		'TextureDictionary.cpp',
		'../vgui2/src/vgui_key_translation.cpp',
		'../public/vgui_controls/vgui_controls.cpp',
		'../public/tier0/memoverride.cpp'
	]

	if bld.env.DEST_OS == 'win32':
		source += [
			'memorybitmap.cpp'
		]

	includes = [
		'.',
		'../public',
		'../public/tier0',
		'../public/tier1',
		'../common',
	]

	defines = []

	libs = ['bitmap','mathlib','tier0','vgui_controls','tier1','vstdlib','tier2','tier3','vgui_surfacelib','FT2','FC','SDL2']

	if bld.env.DEST_OS == 'android':
		libs += ['EXPAT']
	elif bld.env.DEST_OS == 'win32':
		libs += ['USER32', 'GDI32']

	install_path = bld.env.LIBDIR

	bld.shlib(
		source   = source,
		target   = PROJECT_NAME,
		name     = PROJECT_NAME,
		features = 'c cxx',
		includes = includes,
		defines  = defines,
		use      = libs,
		install_path = install_path,
		subsystem = bld.env.MSVC_SUBSYSTEM,
		idx      = bld.get_taskgen_count()
	)
